AI Insights · Timothy · July 2025
Top 5 Boxing Games on Android in Belgium: Q2 2025
Explore the performance trends of the top boxing games on Android in Belgium during Q2 2025, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on the Android platform in Belgium showed varied performance across key metrics. Here's a closer look at the trends for each game, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw an increase in weekly revenue towards the end of the quarter, peaking at about $26 in the last week of June. Downloads started strong at 811 in mid-April but gradually declined to 405 by the end of June. Weekly active users followed a similar downward trend, starting at 2K and dropping to 1.2K.
Boss Fight by BoomBit Games experienced fluctuating weekly revenue, with a notable peak of $103 at the start of April. Weekly downloads increased significantly from 227 to 720 mid-June, but later dropped to 322 by the end of the quarter. Active users consistently grew throughout the quarter, reaching over 12K.
Real Boxing 2 from Vivid Games S.A. maintained a steady revenue, with a peak of $79 in late April. Downloads showed a slight decline from 316 to 168 but rebounded to 257 by the end of June. Active users followed a similar pattern, decreasing initially but recovering to 397.
Arm Wrestling Master by GOODROID, Inc. did not generate any revenue during this period. Downloads started at 337 and gradually decreased to 111 by the end of June. Active users remained relatively stable, fluctuating slightly around 2.8K.
WWE Mayhem by Reliance Games had an impressive spike in revenue, reaching $207 in the final week of June. However, downloads and active users saw a decline, with downloads dropping from 145 to 95 and active users reducing from 454 to 335.
These insights demonstrate the dynamic landscape of boxing games on Android in Belgium. For more detailed analysis, visit Sensor Tower's platform.